FishPlayer

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UGUI SafeArea 适配

最近有在做手游。各个厂商手机屏幕的尺寸和比例都各不相同。UI适配可以说是一大难题叻。UI美术那边在制作的也有考虑到适配方面的问题,有许多元素是需要我们根据安全区来适配的。
但比较坑爹的一些情况是这样的,要求页面A下方有个按钮托盘,按钮托盘打开的时候要有一个大图背景去阻挡玩家点击原本页面A上的元素。这个按钮托盘还是在其他页面中也有用到的。为了解决这个问题,做了两个Rect适配的脚本。
还没完成,但是感觉基本能用,就先拉上来记一下。

这两个脚本都依赖与当前UI使用的相机和根Canvas。所以在实际使用的时候需要准备好这两个东西。

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public interface UIAreaRect
{
Camera GetUICamera();
Canvas GetRootCanvas();
void Refresh();
}

[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
public class SafeAreaRect : UIBehaviour, ILayoutSelfController
{
private static readonly Vector2 s_specialPivot = Vector2.zero; // HACK @Hiko self pivot
[SerializeField]
private RectOffset _rectOffset = new RectOffset();

[SerializeField]
private Camera _uiCamera;
[SerializeField]
private Canvas _rootCanvas;

private RectTransform m_rect;
private DrivenRectTransformTracker m_tracker;

private RectTransform selfRectTransform
{
get
{
if (m_rect == null)
{
m_rect = GetComponent<RectTransform>();
}
return m_rect;
}
}

public void SetLayoutHorizontal()
{
Refresh();
}

public void SetLayoutVertical()
{
Refresh();
}

[ContextMenu("Refresh")]
public void Refresh()
{
#if UNITY_EDITOR
RebuildTracker();
#endif
Canvas rootCanvas = GetRootCanvas();
Camera uiCamera = GetUICamera();
RectTransform rectTransform = selfRectTransform, rootCanvasRectTransform = rootCanvas.transform as RectTransform;
RectTransform parent = rectTransform.transform as RectTransform;
if (parent == null)
{
Debug.LogError("This behaviour can not to be used on root recttransform");
}
if (rootCanvas == null || uiCamera == null)
{
return;
}
Rect safeRect = CalcultateCurrentSafeAreaRect();
rectTransform.pivot = s_specialPivot;
Vector3 worldUIPos;
Vector2 localPos = rootCanvasRectTransform.GetLocalRectPosition(RectPositionType.BottomLeft);
localPos.x += safeRect.x + _rectOffset.left;
float deltaX = _rectOffset.horizontal;
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, safeRect.width - deltaX);
localPos.y += safeRect.y + _rectOffset.bottom;
float deltaY = _rectOffset.vertical;
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, safeRect.height - deltaY);
worldUIPos = rootCanvasRectTransform.TransformPoint(localPos);
rectTransform.position = worldUIPos;
}

public Camera GetUICamera()
{
// TODO implement the actual code to get camera while in game or in editor
return _uiCamera;
}

public Canvas GetRootCanvas()
{
// TODO implement the actual code to get root canvas while in game or in editor
return _rootCanvas;
}

private Rect CalcultateCurrentSafeAreaRect()
{
Rect safeRect;
Canvas rootCanvas = GetRootCanvas();
RectTransform rootRectTransform = rootCanvas.transform as RectTransform;
Rect rootCanvasRect = rootRectTransform.rect;
float rootCanvasWidth = rootCanvasRect.width;
float rootCanvasHeight = rootCanvasRect.height;

// temp pretend it is ip12
float horizontalGap = 0.055f;
float verticalGap = 0.053f;
switch (SystemInfo.deviceType)
{
case DeviceType.Handheld:
Rect deviceSafeRect = Screen.safeArea;
if (Mathf.Approximately(deviceSafeRect.x, 0f))
{
// a device with saferect as fullrect
safeRect = new Rect(new Vector2(rootCanvasWidth * horizontalGap, 0f), new Vector2(rootCanvasWidth * (1f - 2 * horizontalGap), rootCanvasHeight * (1f - verticalGap)));
}
else
{
Resolution resolution = Screen.currentResolution;
float scale = rootCanvasWidth / resolution.width;
safeRect = new Rect(deviceSafeRect.x * scale, deviceSafeRect.y * scale, deviceSafeRect.width * scale, deviceSafeRect.height * scale);
}
break;
default:
// HACK @Hiko it's on PC, create a temp saferect and pretend it is ip12
safeRect = new Rect(new Vector2(rootCanvasWidth * horizontalGap, 0f), new Vector2(rootCanvasWidth * (1f - 2 * horizontalGap), rootCanvasHeight * (1f - verticalGap)));
break;
}
return safeRect;
}

private void RebuildTracker()
{
m_tracker.Clear();
m_tracker.Add(this, selfRectTransform, DrivenTransformProperties.All);
}

protected override void OnEnable()
{
base.OnEnable();
RebuildTracker();
SetDirty();
if (Application.isPlaying)
{
Refresh();
}
}

protected override void OnDisable()
{
m_tracker.Clear();
LayoutRebuilder.MarkLayoutForRebuild(selfRectTransform);
base.OnDisable();
}

private void SetDirty()
{
if (!IsActive())
{
return;
}
LayoutRebuilder.MarkLayoutForRebuild(selfRectTransform);
}

#if UNITY_EDITOR

[Header("Editor readonly debug stuff")]
[SerializeField]
private Rect _editorSafeRect;
[SerializeField]
private Vector2 _editorCurrentResolution;
[SerializeField]
private Vector2 _editorScreenSize;
[SerializeField]
private float _editorScreenFactor;
[SerializeField]
private float _editorScreenDpi;
[SerializeField]
private float _editorCanvasFactor;
[SerializeField]
private Rect _editorRootCanvasRect;

private void OnDrawGizmosSelected()
{
UpdateEditorPreviewData();
Color color = Color.blue;
Rect safeRect = CalcultateCurrentSafeAreaRect();
Canvas rootCanvas = GetRootCanvas();
RectTransform rootRectTransform = rootCanvas.transform as RectTransform;
Vector2 bottomLeft = rootRectTransform.GetLocalRectPosition(RectPositionType.BottomLeft);
bottomLeft.x += safeRect.x;
bottomLeft.y += safeRect.y;
DrawBox(rootRectTransform, bottomLeft, safeRect.size, color);
// draw safe area end

if (Mathf.Approximately(_rectOffset.horizontal, 0f) && Mathf.Approximately(_rectOffset.vertical, 0f))
{
return;
}
Rect nextRect = safeRect;
nextRect.width -= _rectOffset.horizontal;
nextRect.height -= _rectOffset.vertical;
nextRect.x += _rectOffset.left;
nextRect.y += _rectOffset.bottom;
bottomLeft = rootRectTransform.GetLocalRectPosition(RectPositionType.BottomLeft);
bottomLeft.x += nextRect.x;
bottomLeft.y += nextRect.y;
color.a *= 0.8f;
DrawBox(rootRectTransform, bottomLeft, nextRect.size, color);
// draw actual safe area end
}

private void DrawBox(RectTransform reference, Vector2 bottomLeftLocalPos, Vector2 size, Color color)
{
Color cachedColor = Gizmos.color;
Gizmos.color = color;
if (reference != null)
{
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos), reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x));
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos), reference.TransformPoint(bottomLeftLocalPos + Vector2.up * size.y));
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x), reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x + Vector2.up * size.y));
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos + Vector2.up * size.y), reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x + Vector2.up * size.y));
}
Gizmos.color = cachedColor;
}

private void UpdateEditorPreviewData()
{
_editorSafeRect = CalcultateCurrentSafeAreaRect();
_editorScreenSize = new Vector2(Screen.width, Screen.height);
_editorCurrentResolution = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height);
_editorScreenFactor = Screen.currentResolution.width / Screen.width;
_editorScreenDpi = Screen.dpi;
Canvas rootCanvas = GetRootCanvas();
if (rootCanvas != null)
{
_editorCanvasFactor = rootCanvas.scaleFactor;
_editorRootCanvasRect = (rootCanvas.transform as RectTransform).rect;
}
}

#endif

}

[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
public class ScreenRawRect : UIBehaviour, ILayoutSelfController, UIAreaRect
{
private static readonly Vector2 s_specialPivot = Vector2.zero; // HACK @Hiko self pivot

[SerializeField]
private RectOffset _rectOffset = new RectOffset();

private RectTransform m_rect;

private RectTransform selfRectTransform
{
get
{
if (m_rect == null)
{
m_rect = GetComponent<RectTransform>();
}
return m_rect;
}
}

// temp solution for testing
[SerializeField]
private Camera m_uiCamera;
[SerializeField]
private Canvas m_rootCanvas;

private DrivenRectTransformTracker m_tracker;
private RectTransform m_rectTransform;

private RectTransform rectTransform
{
get
{
if (m_rectTransform == null)
m_rectTransform = GetComponent<RectTransform>();
return m_rectTransform;
}
}

public void SetLayoutHorizontal()
{
Refresh();
}

public void SetLayoutVertical()
{
Refresh();
}

[ContextMenu("Refresh")]
public void Refresh()
{
Camera uiCamera = GetUICamera();
Canvas rootCanvas = GetRootCanvas();
RectTransform rootCanvasRectTransform = rootCanvas.transform as RectTransform;
Rect sizeRect = rootCanvasRectTransform.rect;
RectTransform selfRectTransform = rectTransform;
selfRectTransform.pivot = s_specialPivot;
Vector3 worldUIPos = RectTransformEx.ScreenToWorld(Vector2.zero, rootCanvas, uiCamera);
selfRectTransform.position = worldUIPos;
Vector2 localPos = selfRectTransform.localPosition;
float leftOffset = _rectOffset.left;
localPos.x += leftOffset;
float deltaX = _rectOffset.horizontal;
selfRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, sizeRect.width - deltaX);
float bottomOffset = _rectOffset.bottom;
localPos.y += bottomOffset;
float deltaY = _rectOffset.vertical;
selfRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, sizeRect.height - deltaY);
selfRectTransform.localPosition = localPos;
}

public Camera GetUICamera()
{
return m_uiCamera;
}

public Canvas GetRootCanvas()
{
return m_rootCanvas;
}

private void SetDirty()
{
if (!IsActive())
{
return;
}
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
}

private void RebuildTracker()
{
m_tracker.Clear();
m_tracker.Add(this, selfRectTransform, DrivenTransformProperties.All);
}

protected override void OnEnable()
{
base.OnEnable();
RebuildTracker();
SetDirty();
}

protected override void OnDisable()
{
m_tracker.Clear();
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
base.OnDisable();
}

#if UNITY_EDITOR

[Header("Editor readonly debug stuff")]
[SerializeField]
private Vector2 _editorCurrentResolution;
[SerializeField]
private Vector2 _editorScreenSize;
[SerializeField]
private float _editorScreenFactor;
[SerializeField]
private float _editorScreenDpi;
[SerializeField]
private float _editorCanvasFactor;
[SerializeField]
private Rect _editorRootCanvasRect;

private void OnDrawGizmosSelected()
{
Color color = Color.blue;
UpdateEditorPreviewData();
Canvas rootCanvas = GetRootCanvas();
RectTransform rootRectTransform = rootCanvas.transform as RectTransform;
Rect rect = rootRectTransform.rect;
Vector2 bottomLeft = rootRectTransform.GetLocalRectPosition(RectPositionType.BottomLeft);
DrawBox(rootRectTransform, bottomLeft, new Vector2(rect.width, rect.height), color);
// draw raw rect

if (Mathf.Approximately(_rectOffset.horizontal, 0f) && Mathf.Approximately(_rectOffset.vertical, 0f))
{
return;
}
rect.width -= _rectOffset.horizontal;
rect.height -= _rectOffset.vertical;
bottomLeft.x += _rectOffset.left;
bottomLeft.y += _rectOffset.bottom;
DrawBox(rootRectTransform, bottomLeft, new Vector2(rect.width, rect.height), color);
}

private void DrawBox(RectTransform reference, Vector2 bottomLeftLocalPos, Vector2 size, Color color)
{
Color cachedColor = Gizmos.color;
Gizmos.color = color;
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos), reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x));
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos), reference.TransformPoint(bottomLeftLocalPos + Vector2.up * size.y));
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x), reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x + Vector2.up * size.y));
Gizmos.DrawLine(reference.TransformPoint(bottomLeftLocalPos + Vector2.up * size.y), reference.TransformPoint(bottomLeftLocalPos + Vector2.right * size.x + Vector2.up * size.y));
Gizmos.color = cachedColor;
}

private void UpdateEditorPreviewData()
{
_editorScreenSize = new Vector2(Screen.width, Screen.height);
_editorCurrentResolution = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height);
_editorScreenFactor = Screen.currentResolution.width / Screen.width;
_editorScreenDpi = Screen.dpi;
Canvas rootCanvas = GetRootCanvas();
if (rootCanvas != null)
{
_editorCanvasFactor = rootCanvas.scaleFactor;
_editorRootCanvasRect = (rootCanvas.transform as RectTransform).rect;
}
}

#endif
}

public static class RectTransformEx
{
public static Vector3 GetLocalRectPosition(this RectTransform target, RectPositionType offsetType)
{
Vector3 result = Vector3.zero;
Vector2 targetSize = target.rect.size;
Vector2 targetPivot = target.pivot;

Vector2 pivotOffset = Vector2.one * 0.5f - targetPivot;
pivotOffset.x *= targetSize.x;
pivotOffset.y *= targetSize.y;

result += (Vector3)pivotOffset;

switch (offsetType)
{
case RectPositionType.Top:
result.y += targetSize.y * 0.5f;
break;
case RectPositionType.Bottom:
result.y -= targetSize.y * 0.5f;
break;
case RectPositionType.Left:
result.x -= targetSize.x * 0.5f;
break;
case RectPositionType.Right:
result.x += targetSize.x * 0.5f;
break;

case RectPositionType.TopLeft:
result.y += targetSize.y * 0.5f;
result.x -= targetSize.x * 0.5f;
break;
case RectPositionType.TopRight:
result.y += targetSize.y * 0.5f;
result.x += targetSize.x * 0.5f;
break;

case RectPositionType.BottomLeft:
result.y -= targetSize.y * 0.5f;
result.x -= targetSize.x * 0.5f;
break;

case RectPositionType.BottomRight:
result.y -= targetSize.y * 0.5f;
result.x += targetSize.x * 0.5f;
break;

default:
break;
}

return result;
}

public static Vector3 ScreenToWorld(Vector2 screenPoint, Canvas rootCanvas, Camera uiCamera)
{
switch (rootCanvas.renderMode)
{
case RenderMode.ScreenSpaceOverlay:
return screenPoint;
case RenderMode.ScreenSpaceCamera:
RectTransformUtility.ScreenPointToWorldPointInRectangle((RectTransform)rootCanvas.transform, screenPoint, uiCamera, out Vector3 worldPoint);
return worldPoint;
case RenderMode.WorldSpace:
break;
}
throw new System.NotImplementedException();
}

}

最开始做的时候我很粗心的直接把 Screen.SafeArea 的大小直接给应用到 RectTransform 上了。后来发现这样是不对的,Screen.SafeArea 获取到的是实际的物理尺寸的安全区。
后来我是算出物理尺寸和根Canvas尺寸的笔直,再去计算出实际的RectTransform大小。

基本上可以凑合使用了。还比较遗憾的一点是,我没有能够让其支持只适配四个方向中的任1或者任2方向。比较简单的解决方法就是让不同适配的RectTransform互相套一下。

UI同学在调整动效以及物体布局的时候,会用Unity中的Device Simulator尝试切换不同的机型来查看不同设备上的UI 预览。这个时候可能需要有一个编辑器的监听器去监听设备变更的事件,然后发起全部UI尺寸刷新的请求。
这样会更方便他们做预览。