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| namespace UI.Editor { public class TextMeshProIconPacker : ScriptableObject { [Header("Result Config")] [SerializeField,] private string _textureOutPutName = "TempIconAtlas"; [SerializeField,] private string m_spawnedAtlasPath; [SerializeField,] private TMP_SpriteAsset m_target;
[Header("Sprite Pack")] [SerializeField] private Sprite[] _spriteToPack; [SerializeField] private int _maxSize = 512; [SerializeField] private int _iconSize = 64; [SerializeField] private int _padding = 2; [SerializeField] private float _iconScale = 1.2f;
[SerializeField] private SpriteRect[] m_spriteRects;
[MenuItem("Assets/UI/CreateTMPSpriteConfigTemplate")] private static void InternalCreateTestAsset() { TextMeshProIconPacker asset = ScriptableObject.CreateInstance<TextMeshProIconPacker>(); string assetPath = "Assets/TMPSpriteConfig/TMPSpriteConfigTemplate.asset"; UnityEditor.AssetDatabase.CreateAsset(asset, assetPath); UnityEditor.AssetDatabase.SaveAssets(); }
[ContextMenu("Create Sprite Atlas")] public void PackSpritesForTMP_EditorOnly() { if (null == _spriteToPack || 0 == _spriteToPack.Length) { return; } Texture2D[] sourceTextures = GatherTextures(); FixImportSettings(sourceTextures, true); Texture2D[] texture2Pack = GetAdjustedT2D(sourceTextures);
Texture2D texture = new Texture2D(_maxSize, _maxSize, TextureFormat.RGBA32, false); Rect[] rects = texture.PackTextures(texture2Pack, _padding, _maxSize); m_spriteRects = new SpriteRect[rects.Length]; for (int i = 0; i < rects.Length; i++) { m_spriteRects[i] = new SpriteRect() { name = texture2Pack[i].name, spriteID = GUID.Generate(), rect = ConvertToPixelRect(texture.width, texture.height, rects[i]), alignment = SpriteAlignment.BottomLeft, }; }
EditorUtility.SetDirty(this); AssetDatabase.SaveAssetIfDirty(this);
string path = AssetDatabase.GetAssetPath(this); string folderPath = Path.GetDirectoryName(path); string pngPath = $"{folderPath}/{_textureOutPutName}Atlas.png";
Texture2D decopmpresseTex = DeCompress(texture); byte[] bytes = decopmpresseTex.EncodeToPNG(); File.WriteAllBytes(pngPath, bytes); int temp = name.Length + 6; m_spawnedAtlasPath = path.Substring(0, path.Length - temp) + $"{_textureOutPutName}Atlas.png";
FixImportSettings(sourceTextures, false); for (int i = 0, length = texture2Pack.Length; i < length; i++) { Texture.DestroyImmediate(texture2Pack[i]); } texture2Pack = null; AssetDatabase.Refresh();
TextureImporter textureImporter = AssetImporter.GetAtPath(pngPath) as TextureImporter; textureImporter.textureType = TextureImporterType.Sprite; textureImporter.spriteImportMode = SpriteImportMode.Multiple; textureImporter.SaveAndReimport();
textureImporter = AssetImporter.GetAtPath(pngPath) as TextureImporter; SpriteDataProviderFactories factory = new(); factory.Init(); ISpriteEditorDataProvider dataProvider = factory.GetSpriteEditorDataProviderFromObject(textureImporter); dataProvider.InitSpriteEditorDataProvider(); dataProvider.SetSpriteRects(m_spriteRects);
ISpriteNameFileIdDataProvider spriteNameFileIdDataProvider = dataProvider.GetDataProvider<ISpriteNameFileIdDataProvider>(); List<SpriteNameFileIdPair> nameFileIdPairs = spriteNameFileIdDataProvider.GetNameFileIdPairs().ToList(); nameFileIdPairs.AddRange(m_spriteRects.Select(spriteRect => new SpriteNameFileIdPair(spriteRect.name, spriteRect.spriteID))); spriteNameFileIdDataProvider.SetNameFileIdPairs(nameFileIdPairs);
dataProvider.Apply(); textureImporter.SaveAndReimport(); }
[ContextMenu("Generate asset by sprite atlas")] public void ApplyAtlasToAsset() { string path = AssetDatabase.GetAssetPath(this); string folderPath = Path.GetDirectoryName(path); string pngPath = $"{folderPath}/{_textureOutPutName}Atlas.png";
if (null == m_target) { m_target = ScriptableObject.CreateInstance<TMP_SpriteAsset>(); m_target.name = _textureOutPutName; m_target.spriteInfoList = new(); AssetDatabase.CreateAsset(m_target, $"{folderPath}/{_textureOutPutName}.asset"); } else { } m_target.spriteSheet = AssetDatabase.LoadAssetAtPath<Texture2D>(pngPath); AddDefaultMaterial(m_target);
Type hackType = typeof(TMP_SpriteAssetMenu); MethodInfo[] hackMethods = hackType.GetMethods(BindingFlags.NonPublic | BindingFlags.Static); for (int i = 0, length = hackMethods.Length; i < length; i++) { MethodInfo hackMethod = hackMethods[i]; ParameterInfo[] paramInfos = hackMethod.GetParameters(); if (1 == paramInfos.Length && typeof(TMP_SpriteAsset) == paramInfos[0].ParameterType) { hackMethod.Invoke(null, new object[] { m_target }); break; } }
List<TMP_SpriteCharacter> characters = m_target.spriteCharacterTable; for (int i = 0, length = characters.Count; i < length; i++) { TMP_SpriteCharacter character = characters[i]; character.scale = _iconScale; }
EditorUtility.SetDirty(m_target); AssetDatabase.SaveAssetIfDirty(m_target); }
[ContextMenu("Clear result")] public void Clear() { if (null != m_target) { string taragetath = AssetDatabase.GetAssetPath(m_target); AssetDatabase.DeleteAsset(taragetath); } if (!string.IsNullOrEmpty(m_spawnedAtlasPath)) { AssetDatabase.DeleteAsset(m_spawnedAtlasPath); } m_target = null; m_spawnedAtlasPath = string.Empty; m_spriteRects = null; }
private Texture2D[] GatherTextures() { List<Texture2D> resultTexture = new List<Texture2D>(); for (int i = 0, length = _spriteToPack.Length; i < length; i++) { Sprite existSprite = _spriteToPack[i]; string assetPath = AssetDatabase.GetAssetPath(existSprite); if (string.IsNullOrEmpty(assetPath)) { continue; } Texture2D loadedT2D = AssetDatabase.LoadAssetAtPath<Texture2D>(assetPath); resultTexture.Add(loadedT2D); } return resultTexture.ToArray(); }
private void FixImportSettings(Texture2D[] textures, bool readable) { for (int i = 0, length = textures.Length; i < length; i++) { Texture2D texture = textures[i]; string path = AssetDatabase.GetAssetPath(texture); TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
if (importer == null) continue; importer.isReadable = readable; importer.SaveAndReimport(); } }
private Rect ConvertToPixelRect(int width, int height, Rect uvRect) { float pixelLeft = uvRect.x * width; float pixelTop = uvRect.y * height; float pixelWidth = uvRect.width * width; float pixelHeight = uvRect.height * height; return new Rect(pixelLeft, pixelTop, pixelWidth, pixelHeight); }
private Texture2D DeCompress(Texture2D source) { RenderTexture renderTex = RenderTexture.GetTemporary( source.width, source.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);
Graphics.Blit(source, renderTex); RenderTexture previous = RenderTexture.active; RenderTexture.active = renderTex; Texture2D readableText = new Texture2D(source.width, source.height); readableText.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0); readableText.Apply(); RenderTexture.active = previous; RenderTexture.ReleaseTemporary(renderTex); return readableText; }
private void AddDefaultMaterial(TMP_SpriteAsset spriteAsset) { Shader shader = Shader.Find("TextMeshPro/Sprite"); Material material = new Material(shader); material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet);
spriteAsset.material = material; material.hideFlags = HideFlags.HideInHierarchy; AssetDatabase.AddObjectToAsset(material, spriteAsset); }
private Texture2D[] GetAdjustedT2D(Texture2D[] source) { Texture2D[] result = new Texture2D[source.Length]; for (int i = 0, length = source.Length; i < length; i++) { Texture2D after = GPUTextureScaler.GetScaledResult(source[i], _iconSize, _iconSize); result[i] = after; } return result; }
}
public class GPUTextureScaler { public static Texture2D GetScaledResult(Texture2D src, int width, int height, FilterMode mode = FilterMode.Trilinear) { Rect texR = new(0, 0, width, height); DoGPUScale(src, width, height, mode);
Texture2D result = new(width, height, TextureFormat.ARGB32, true); result.Reinitialize(width, height); result.ReadPixels(texR, 0, 0, true); result.name = src.name; return result; }
public static void Scale(Texture2D tex, int width, int height, FilterMode mode = FilterMode.Trilinear) { Rect texR = new(0, 0, width, height); DoGPUScale(tex, width, height, mode);
tex.Reinitialize(width, height); tex.ReadPixels(texR, 0, 0, true); tex.Apply(true); }
private static void DoGPUScale(Texture2D src, int width, int height, FilterMode fmode) { src.filterMode = fmode; src.Apply(true);
RenderTexture rtt = new(width, height, 32);
Graphics.SetRenderTarget(rtt);
GL.LoadPixelMatrix(0, 1, 1, 0);
GL.Clear(true, true, new Color(0, 0, 0, 0)); Graphics.DrawTexture(new Rect(0, 0, 1, 1), src); } } }
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