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| public class AssetUsageSearchWindow : EditorWindow { [Flags] private enum AssetFilter { Asset = 1 << 0, Material = 1 << 1, Prefab = 1 << 2, Scene = 1 << 3 }
[Serializable] private struct SearchRequest { public bool searchTextOnly; public string targetString; public UnityObject Asset { get { string path = AssetPath; if (string.IsNullOrEmpty(path)) { return null; } return AssetDatabase.LoadAssetAtPath<UnityObject>(path); } set { if (null != value && AssetDatabase.TryGetGUIDAndLocalFileIdentifier<UnityObject>(value, out string guid, out _)) { targetString = guid; } } }
public string AssetPath => searchTextOnly ? string.Empty : AssetDatabase.GUIDToAssetPath(targetString); public long FileID { get { UnityObject asset = Asset; if (null != asset && AssetDatabase.TryGetGUIDAndLocalFileIdentifier(asset, out _, out long fileId)) { return fileId; } return 0; } } }
[Serializable] private struct AssetResult { public string fullPath; public UnityObject asset; }
private bool m_searchTextOnly = false;
private AssetFilter m_filter = (AssetFilter)~0; private List<string> m_searchFolders = new List<string>(); private SearchRequest m_search;
private IFileOperation<string[]> m_operationTask = null; private bool m_waitForResult = false; private AssetResult[] m_assetResults = null; private Regex m_pathFilterRegex;
private Vector2 m_scrollPos; private Stopwatch m_processTime;
private string m_searchReplaceText = string.Empty;
private bool IsBusy => null != m_operationTask && m_operationTask.Running;
[MenuItem("Tools/Temp Asset Usage Search", priority = 4)] private static void OpenWindowLah() { if (EditorWindow.HasOpenInstances<AssetUsageSearchWindow>()) { UnityDebug.LogError($"Editor window {nameof(AssetUsageSearchWindow)} can only have 1 instance."); return; } AssetUsageSearchWindow window = CreateWindow<AssetUsageSearchWindow>(); window.Show();
window.titleContent = new GUIContent("Asset Usage Search"); window.RefreshPathFilter(); }
private void OnGUI() { using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { bool isSearching = null != m_operationTask && m_operationTask.OperationTask.Status == TaskStatus.Running; bool isFaulted = null != m_operationTask && m_operationTask.OperationTask.Status == TaskStatus.Faulted;
using (new EditorGUI.DisabledGroupScope(IsBusy)) { m_searchTextOnly = EditorGUILayout.Toggle("Search Text Only", m_searchTextOnly); string searchLable = m_searchTextOnly ? "Search for string (Text)" : "Search for Asset (GUID)"; SearchRequest request = m_search; using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.PrefixLabel(searchLable); if (m_searchTextOnly) { request.targetString = EditorGUILayout.TextField(request.targetString); m_searchReplaceText = EditorGUILayout.TextField("Replace Text", m_searchReplaceText); } else { bool prev = GUI.enabled; GUI.enabled = false; request.targetString = EditorGUILayout.TextField(request.targetString); GUI.enabled = prev; request.Asset = EditorGUILayout.ObjectField(request.Asset, typeof(UnityObject), false); using (new EditorGUI.DisabledGroupScope(true)) { EditorGUILayout.TextField("FileID: ", request.FileID.ToString()); } } } m_search = request; m_filter = (AssetFilter)EditorGUILayout.EnumFlagsField("Asset Filter", m_filter);
EditorGUILayout.LabelField("Target folders:"); using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { if (GUILayout.Button("Add Folder")) { m_searchFolders.Add(Application.dataPath); } for (int i = 0; i < m_searchFolders.Count; i++) { using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button("X", EditorStyles.miniButton, GUILayout.Width(26))) { m_searchFolders.RemoveAt(i); i--; continue; } string folderResult = DrawSelectFolder(m_searchFolders[i]); m_searchFolders[i] = string.IsNullOrEmpty(folderResult) ? m_searchFolders[i] : folderResult; } } }
if (GUILayout.Button($"Search References for \"{m_search.targetString}\"") && !string.IsNullOrEmpty(m_search.targetString)) { DoSearch(); }
if (!IsBusy && !isSearching && !isFaulted && m_searchTextOnly && (null != m_assetResults && 0 < m_assetResults.Length)) { if (GUILayout.Button($"Replace Text")) { DoTextReplace(); } } }
if (isSearching) DrawOperatingGUI(); else if (isFaulted) EditorGUILayout.HelpBox($"Error while running search:\n{m_operationTask.OperationTask.Exception}", MessageType.Error); else if (m_assetResults != null) DrawOperationResultGUI(); } }
private string DrawSelectFolder(string folderPath) { using (new EditorGUILayout.HorizontalScope()) { bool prev = GUI.enabled; GUI.enabled = false; EditorGUILayout.TextField(folderPath); GUI.enabled = prev; if (GUILayout.Button("Select")) { folderPath = EditorUtility.OpenFolderPanel("Select target folder", Application.dataPath, ""); } } return folderPath; }
private void DoTextReplace() { List<string> pathList = new List<string>(m_assetResults.Length); for (int i = 0, length = m_assetResults.Length; i < length; i++) { AssetResult searchResult = m_assetResults[i]; pathList.Add(searchResult.fullPath); } if (0 < pathList.Count) { if (EditorUtility.DisplayDialog("Are you sure?", "The operation can not be canceled", "Yes just do it", "Dun do it")) { m_assetResults = Array.Empty<AssetResult>(); m_processTime = Stopwatch.StartNew(); m_operationTask = FileTextReplace.ReplaceText(pathList.ToArray(), m_search.targetString, m_searchReplaceText); m_waitForResult = true; } } }
private void DoSearch() { m_assetResults = Array.Empty<AssetResult>(); m_processTime = Stopwatch.StartNew(); RefreshPathFilter(); m_operationTask = FileAnalysis.AnalyzeFolders(m_searchFolders.Count > 0 ? m_searchFolders.ToArray() : new string[] { Application.dataPath }, FilterPath, new Regex(m_search.targetString)); m_waitForResult = true; }
private bool FilterPath(string path) { if (null == m_pathFilterRegex) { return false; } return m_pathFilterRegex.IsMatch(path); }
private void DrawOperatingGUI() { EditorGUILayout.LabelField($"Operating: {m_operationTask.PercentCompletion:F2}%"); EditorGUILayout.LabelField(m_operationTask.CurrentOperationMessage); if (GUILayout.Button("Cancel")) { m_operationTask.Cancel(); m_processTime.Stop(); } }
private void DrawOperationResultGUI() { EditorGUILayout.LabelField($"Result {m_assetResults.Length} assets:"); if (null != m_processTime) { if (m_processTime.IsRunning) { m_processTime.Stop(); } if (m_operationTask is FileAnalysis) { EditorGUILayout.LabelField($"Operation time {m_processTime.ElapsedMilliseconds}ms, {m_operationTask.Operated}/{m_operationTask.FileCount} files scanned"); } else if (m_operationTask is FileTextReplace) { EditorGUILayout.LabelField($"Operation time {m_processTime.ElapsedMilliseconds}ms, {m_operationTask.Operated}/{m_operationTask.FileCount} files got text replced"); } } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button("Copy list to clipboard", EditorStyles.miniButton)) { GUIUtility.systemCopyBuffer = string.Join("\n", m_assetResults.Select(rst => rst.fullPath)); } GUILayout.FlexibleSpace(); } using (EditorGUILayout.ScrollViewScope scrollview = new EditorGUILayout.ScrollViewScope(m_scrollPos, EditorStyles.helpBox)) { m_scrollPos = scrollview.scrollPosition; using (new EditorGUILayout.VerticalScope()) { for (int i = 0; i < m_assetResults.Length; i++) { using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) { AssetResult result = m_assetResults[i]; Rect foldoutRect = GUILayoutUtility.GetRect(20, EditorGUIUtility.singleLineHeight, GUILayout.Width(20)); EditorGUILayout.ObjectField(result.asset, typeof(UnityObject), false); string assetFullPath = result.fullPath; if (GUILayout.Button(new GUIContent(assetFullPath, result.fullPath))) { UnityDebug.Log($"copy full path {assetFullPath} to clipboard"); GUIUtility.systemCopyBuffer = assetFullPath; EditorGUIUtility.PingObject(result.asset); } m_assetResults[i] = result; EditorGUILayout.EndFoldoutHeaderGroup(); } } } } }
private void Update() { if (null != m_operationTask) { if (m_operationTask.OperationTask.Status == TaskStatus.Running) { Repaint(); } else if (m_operationTask.OperationTask.Status == TaskStatus.RanToCompletion && m_waitForResult) {
if (m_operationTask is FileAnalysis) { } else if (m_operationTask is FileTextReplace) { string[] results = m_operationTask.OperationTask.Result; string tempLog = string.Empty; for (int i = 0, length = results.Length; i < length; i++) { string assetFullPath = results[i]; AssetDatabase.ImportAsset(assetFullPath); string assetPath = assetFullPath.Substring(Application.dataPath.Length - 6); tempLog += $"{assetPath}\n"; }
UnityDebug.Log($"Do Text reaplce for asset:\n {tempLog}"); EditorUtility.DisplayDialog("Done", $"Did text replace for {results.Length} files", "OK"); AssetDatabase.Refresh(); }
m_waitForResult = false; string[] result = m_operationTask.OperationTask.Result; int count = result.Length; if (0 == count) { m_assetResults = Array.Empty<AssetResult>(); } else { if (null == m_assetResults) { m_assetResults = new AssetResult[count]; } else if (m_assetResults.Length != count) { Array.Resize(ref m_assetResults, count); } } for (int i = 0; i < count; i++) { string assetPath = $"Assets{result[i].Substring(Application.dataPath.Length)}"; UnityObject asset = AssetDatabase.LoadAssetAtPath<UnityObject>(assetPath); m_assetResults[i] = new AssetResult { fullPath = result[i], asset = asset, }; } Repaint(); } } }
private void RefreshPathFilter() { string extensionFilter = GetExtensionFilter(m_filter); m_pathFilterRegex = new Regex(string.Format(@"^.*\.({0})$", extensionFilter)); }
private string GetExtensionFilter(AssetFilter filter) { List<string> extensions = new List<string>(); if (filter.HasFlag(AssetFilter.Asset)) { extensions.Add("asset"); } if (filter.HasFlag(AssetFilter.Material)) { extensions.Add("mat"); } if (filter.HasFlag(AssetFilter.Prefab)) { extensions.Add("prefab"); } if (filter.HasFlag(AssetFilter.Scene)) { extensions.Add("unity"); } string extensionFilter = string.Join("|", extensions); return extensionFilter; }
}
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