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 | 
 
 public class FindReferencesInProjectEditor : EditorWindow
 {
 private Rect m_viewportRect = default;
 private Rect m_listRect = default;
 private Rect m_bottomRect = default;
 
 private float m_scrollPosition = default;
 private string[] m_targetPaths = null;
 
 private const float ELEMENT_HEIGHT = 20.0f;
 private const float ELEMENT_ICON_SIZE = 20.0f;
 private const float SCROLLER_WIDTH = 15.0f;
 
 private bool m_hasGetGUIStyle = false;
 
 private GUIStyle m_scrollerStyle = null;
 private GUIStyle m_buttonElementStyle = null;
 
 private UnityEngine.Object m_selectedUnityObject = null;
 private System.Type m_uobjType = null;
 
 public static void OpenWindow()
 {
 FindReferencesInProjectEditor window = GetWindow<FindReferencesInProjectEditor>();
 Texture2D icon = EditorGUIUtility.Load("icons/UnityEditor.ConsoleWindow.png") as Texture2D;
 window.titleContent = new GUIContent("reference find result", icon);
 Vector2 minSize = new Vector2(500.0f, 300.0f);
 window.minSize = minSize;
 }
 
 public static FindReferencesInProjectEditor GetWindow()
 {
 return GetWindow<FindReferencesInProjectEditor>();
 }
 
 public void SetPaths(in string[] paths)
 {
 m_targetPaths = paths;
 }
 
 public void SetTargetUobject(UnityEngine.Object uobject)
 {
 m_selectedUnityObject = uobject;
 }
 
 private void DrawContent()
 {
 
 m_viewportRect = new Rect(0.0f, 0.0f, this.position.width - SCROLLER_WIDTH, this.position.height * 0.8f);
 m_listRect = new Rect(0.0f, 0.0f, m_viewportRect.width, m_viewportRect.height);
 int elementCount = m_targetPaths.Length;
 
 if (elementCount < 1)
 return;
 
 GUI.BeginClip(m_listRect);
 int indexOffset = Mathf.FloorToInt(m_scrollPosition / ELEMENT_HEIGHT);
 int showCount = Mathf.CeilToInt(m_listRect.height / ELEMENT_HEIGHT);
 showCount = showCount > elementCount ? elementCount : showCount;
 float startPosY = (indexOffset * ELEMENT_HEIGHT) - m_scrollPosition;
 
 for (int i = 0; i < showCount; i++)
 {
 Rect elementRect = new Rect(0, 0 + startPosY + i * ELEMENT_HEIGHT, m_listRect.width, ELEMENT_HEIGHT);
 DrawElement(elementRect, indexOffset + i);
 }
 GUI.EndClip();
 }
 
 private void DrawElement(Rect elementRect, int dataIndex)
 {
 if (dataIndex < m_targetPaths.Length && GUI.Button(elementRect, $"path {m_targetPaths[dataIndex]} ;", m_buttonElementStyle))
 {
 Debug.Log($"{m_targetPaths[dataIndex]}");
 UnityEngine.Object targetObj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(m_targetPaths[dataIndex]);
 EditorGUIUtility.PingObject(targetObj);
 }
 }
 
 private void DrawScroller()
 {
 
 int elementCount = m_targetPaths.Length;
 float fullElementHeight = elementCount * ELEMENT_HEIGHT;
 
 Rect scrollbarRect = new Rect(m_viewportRect.x + m_viewportRect.width, m_viewportRect.y, SCROLLER_WIDTH, m_viewportRect.height);
 m_scrollPosition = Mathf.Max(0, GUI.VerticalScrollbar(scrollbarRect, m_scrollPosition, m_listRect.height, 0, Mathf.Max(fullElementHeight, m_listRect.height)));
 
 int controlId = GUIUtility.GetControlID(FocusType.Passive);
 float scrollSensitivity = ELEMENT_HEIGHT;
 float maxScrollPos = (fullElementHeight > m_listRect.height) ? (fullElementHeight - m_listRect.height) : 0;
 
 if (EventType.ScrollWheel == Event.current.GetTypeForControl(controlId))
 {
 m_scrollPosition = Mathf.Clamp(m_scrollPosition + Event.current.delta.y * scrollSensitivity, 0, maxScrollPos);
 Event.current.Use();
 }
 }
 
 private void GetGUIStyle()
 {
 
 m_scrollerStyle = new GUIStyle(GUI.skin.verticalScrollbar);
 m_scrollerStyle.stretchWidth = false;
 m_scrollerStyle.fixedWidth = SCROLLER_WIDTH;
 
 
 m_buttonElementStyle = new GUIStyle(GUI.skin.button);
 m_buttonElementStyle.alignment = TextAnchor.MiddleLeft;
 
 m_uobjType = typeof(UnityEngine.Object);
 }
 
 private void DrawBottom()
 {
 m_bottomRect = new Rect(0.0f, this.position.height * 0.8f, this.position.width, this.position.height * 0.2f);
 Rect fieldRect = new Rect(10.0f, m_bottomRect.y + 10.0f, 100.0f, 20.0f);
 
 if (null == m_uobjType)
 m_uobjType = typeof(UnityEngine.Object);
 
 m_selectedUnityObject = EditorGUI.ObjectField(fieldRect, m_selectedUnityObject, m_uobjType, true);
 
 Rect buttonRect = new Rect(150.0f, m_bottomRect.y, 200.0f, 40.0f);
 if (GUI.Button(buttonRect, "try find reference"))
 {
 FindObjectReference();
 }
 
 }
 
 private void FindObjectReference()
 {
 if (null == m_selectedUnityObject)
 {
 return;
 }
 
 Clear();
 FindReferencesInProject.TryFindReferenceOfUobject(m_selectedUnityObject);
 }
 
 private void Clear()
 {
 m_targetPaths = System.Array.Empty<string>();
 }
 
 private void OnGUI()
 {
 if (!m_hasGetGUIStyle)
 {
 GetGUIStyle();
 m_hasGetGUIStyle = true;
 }
 
 DrawContent();
 DrawScroller();
 DrawBottom();
 }
 
 }
 
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